Monday, January 23, 2017

JARCH Vis v1.0 has been released!

Well, I released this a couple weeks ago, but I am finally getting time to post about it here. Version 1.0 of JARCH Vis has been released which includes the following updates:
  • Roofing now supports Shingles and Terra Cotta for converted roofs
  • Face group rotation and pitch are now determined automatically when converting a mesh to roof object
  • Unlimited cutouts is now supported with siding, using a new system
  • 10 styles of windows are now supported!
  • Shingles are now created quicker
  • Internally, properties have been consolidated and duplicated removed. All files have been brought up to PEP 8 formatting rules. Major rewrites have happened, especially for siding and roofing objects.
I have shifted hosting of this add-on over to GitHub, so the newest information will either be found there or on the BlenderArtist thread. I have abandoned a manual document in preference of using GitHub's wiki feature, which can be found here. I am still working on getting it written up, but that should be completely shortly.


Thursday, December 22, 2016

JARCH Vis Update

So back in May, I said it would be a couple weeks until windows were supported. Obviously, it has been much longer than that. School and work have kept me busy, but I have been working on the newest release which will be out before I go back to school in a couple weeks. Some of the improvements for the newest version will be:

  1. Major rewrites of many parts, more reliable, faster
  2. The code for shingles has been rewritten allowing shingles to now be used when converting a plane into a roof object.
  3. Windows will be included
  4. When converting a plane into a roof object, face rotation and pitch will be automatically determined, and will not have to be entered manually.
  5. Better handling of materials to be quicker
  6. All code should follow PEP standards, and be easier to read and maintain
  7. For this release I will be hosting the code on GitHub, which is what I will be doing from now on, as most of the rest of my projects are already on there.

Saturday, May 14, 2016

JARCH Vis: Windows Progess

It has been awhile since I have posted an update about JARCH Vis: Windows because I have been busy with school. Since school is finished and I have started work I have been able to code the creation of partial circle, oval, and gothic windows. Leaving only one type of window to add and then supporting materials and smooth shading. Hopefully within the next few weeks I will be able to release this!

Saturday, April 30, 2016

Version 0.5 of CubeSter has been released!

Several of the new features are:

  1. Convert audio files
  2. Convert image sequences
  3. Animated vertex colors
  4. Refined time estimates
  5. Updated UI
The new version can be downloaded here!



Friday, March 25, 2016

CubeSter Version 0.4 is out!

CubeSter version 0.4 is out and now image sequences can be imported and used to animate the mesh height and color over time.


Monday, March 21, 2016

CubeSter version 0.3 has been released!

CubeSter version 0.3 has been released!
New things include being able to color the mesh using and image instead of just vertex colors. Also, if using an image, then you can use an image to generate the mesh and another to create the material. All nodes are created, they are just not all linked up, so custom node setups can be done easily.

The newest version can be gotten here, and specific details, examples, and other info can be found here.

Sunday, March 20, 2016

CubeSter version 0.2 is out!

CubeSter version 0.2 is out and now objects can be created that are composed either of multiple blocks, or of a single plane, like in the image below.


The newest version can be downloaded from here.