Thursday, December 22, 2016

JARCH Vis Update

So back in May, I said it would be a couple weeks until windows were supported. Obviously, it has been much longer than that. School and work have kept me busy, but I have been working on the newest release which will be out before I go back to school in a couple weeks. Some of the improvements for the newest version will be:

  1. Major rewrites of many parts, more reliable, faster
  2. The code for shingles has been rewritten allowing shingles to now be used when converting a plane into a roof object.
  3. Windows will be included
  4. When converting a plane into a roof object, face rotation and pitch will be automatically determined, and will not have to be entered manually.
  5. Better handling of materials to be quicker
  6. All code should follow PEP standards, and be easier to read and maintain
  7. For this release I will be hosting the code on GitHub, which is what I will be doing from now on, as most of the rest of my projects are already on there.

Saturday, May 14, 2016

JARCH Vis: Windows Progess

It has been awhile since I have posted an update about JARCH Vis: Windows because I have been busy with school. Since school is finished and I have started work I have been able to code the creation of partial circle, oval, and gothic windows. Leaving only one type of window to add and then supporting materials and smooth shading. Hopefully within the next few weeks I will be able to release this!

Saturday, April 30, 2016

Version 0.5 of CubeSter has been released!

Several of the new features are:

  1. Convert audio files
  2. Convert image sequences
  3. Animated vertex colors
  4. Refined time estimates
  5. Updated UI
The new version can be downloaded here!



Friday, March 25, 2016

CubeSter Version 0.4 is out!

CubeSter version 0.4 is out and now image sequences can be imported and used to animate the mesh height and color over time.


Monday, March 21, 2016

CubeSter version 0.3 has been released!

CubeSter version 0.3 has been released!
New things include being able to color the mesh using and image instead of just vertex colors. Also, if using an image, then you can use an image to generate the mesh and another to create the material. All nodes are created, they are just not all linked up, so custom node setups can be done easily.

The newest version can be gotten here, and specific details, examples, and other info can be found here.

Sunday, March 20, 2016

CubeSter version 0.2 is out!

CubeSter version 0.2 is out and now objects can be created that are composed either of multiple blocks, or of a single plane, like in the image below.


The newest version can be downloaded from here.

Saturday, March 19, 2016

CubeSter version 0.1.1 is out!

CubeSter version 0.1.1 has been released with the ability to individually weight how the RGBA channels affect the block height. An issue with generating meshes with Blender Internal selected was also fixed. The version can be gotten here.